受《攻壳机动队》的启发,一切都是在 Blender 中创建的,我使用位移贴图来创建建筑物。使用 Adaptive Subdivision mcroPolygon 置换在循环中渲染。
inspired by ghost in the shell, everything was created in blender, i used displacement maps to create the buildings.
rendered in cycles with adaptive subdivision mcropolygon displacement.
请先
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