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Hello!
Thanks so much for the support! This is a big one!
It will take quite some time to render this scene. Here are some notes that might help:
– There are multiple Cameras in this scene, which uses markers to cut between them. This makes it possible to render the entire animation in one action.
– The Particles Collection contains the reference objects that populates the particle system. Any object placed in this collection will be a part of the particle system.
– To update the particle system, select the Particle Emitter, go to Particle Properties -> Cache -> Delete Bake. It can help to go in and out of Edit Mode to reset any leftover baking data. After this you can click the Bake button to update the animated particle system.
– To get a faster preview, try disabling the volumetrics, lowering the sample amount, lower the resolution and disable the compositor. You can also experiment with enabling Persistent Data, under Render Properties -> Performance -> Final Render -> Persistent Data. This can help generating faster previews at the cost of a higher risk of Blender crashing. Not recommended for long/overnight renders.
– The Light Color and Power can be changed under Object Data Properties.
– The Camera has the Lens Type set to Panoramic to create a fish eye effect. This effect is only visible with the viewport set to Render Preview.
– Both cameras share the same object called ‘focus’.
– For trippy colors: Try connecting the Color output from one of the Voronoi Textures into the Emission Color node.
Render stats for final render ‘Caustics_Walkman.mp4’:
Hardware: 3x Nvidia GTX 1080Ti
Render time: 11h 47m
458 frames | 1920x1080p | 256 samples
You can download the final render from here: https://storage.googleapis.com/polyfjord_asset_library/210901_casual_caustics/Caustics_Walkman.mp4
Assets used (cc0):
Walkman model from Poly Haven: https://polyhaven.com/a/Walkman_01
Pool texture from ambientCG: https://ambientCG.com/a/Tiles020
Looking forward seeing what you’ll create with this!
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